Sniper: Ghost Warrior

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Resumen

El juego es un shooter táctico que se juega desde una perspectiva en primera persona. Como sugiere el título, una gran parte del juego consiste en el sigilo, la búsqueda de objetivos y el disparo de rifles de francotirador. Las trayectorias de las balas están sujetas al viento, la gravedad y el tiempo de vuelo, factores que los jugadores deben tener en cuenta a la hora de disparar. Para simplificar este procedimiento, los ajustes de dificultad más fáciles contienen indicadores que resaltan a los enemigos y muestran con precisión dónde impactará una bala.

Las principales armas utilizadas en el juego son pistolas con silenciador, cuchillos y varios tipos de rifles de francotirador. En las misiones que se juegan con personajes que no son francotiradores, el aspecto del sigilo se abandona en favor de escenarios de "correr y disparar" de ritmo más rápido. Una excepción a esto son las misiones de localización, en las que el objetivo principal consiste en marcar objetivos para un personaje francotirador controlado por el ordenador.

La mayor parte del juego se desarrolla en un entorno selvático denso. Los puntos de referencia muestran en todo momento las rutas correctas a través de las zonas que los jugadores deben atravesar. Aunque no es necesario seguir estas rutas con exactitud, el diseño de los niveles suele garantizar una trayectoria lineal general gracias a la colocación de obstáculos y paredes invisibles. Muchos puntos de ruta activan eventos de misión programados, y algunos puntos de ruta actúan como puntos de control, que guardan automáticamente la partida.

La campaña para un jugador de Sniper: Ghost Warrior se compone de cuatro actos separados, cada uno de los cuales trata un conflicto diferente. Todos los actos se dividen en varias misiones, que suelen representar el mismo evento desde diferentes puntos de vista. Por ejemplo, en un segmento los jugadores pueden participar en un asalto de infantería a un campamento enemigo, mientras que en el siguiente segmento asumen el papel de un francotirador de apoyo que respalda el asalto. Hay contenido descargable disponible para el título que continúa sin problemas la línea de la historia con tres misiones de campaña adicionales.

Historia

En el juego, los jugadores asumen el papel de varios personajes para diferentes misiones. Entre ellos se encuentra un francotirador, el sargento Tyler "Razor Six-Four" Wells, para misiones de largo alcance y de sigilo, un operador de la Fuerza Delta, el soldado Cole Anderson, así como un rebelde, El Tejón, para las misiones que implican tiroteos directos. La trama principal se centra en una unidad de operaciones especiales altamente entrenada que es enviada al país ficticio de Isla Trueno, cuyo gobierno democrático ha sido derrocado por una fuerza hostil.

El agente encubierto de la CIA, Mike Rodríguez, se infiltra en el entorno del general Vásquez con el fin de preparar un tiro para el equipo de francotiradores Alpha Nine. Matar al general pondría fin al régimen de la Isla Trueno. Durante el intento de asesinato, el agente Rodríguez se ve comprometido y es capturado, y el general Vásquez escapa. Tras una serie de misiones, el equipo de asalto Delta Tres, apoyado por la unidad de francotiradores Razor Seis Cuatro, consigue liberar al agente Rodríguez de un campamento enemigo.

Con Vásquez suelto, Delta Tres y Razor Seis-Cuatro son enviados a preparar un ataque aéreo contra una plantación de cocaína. Tras la exitosa destrucción de la plantación, el helicóptero de evacuación sufre un ataque y tiene que abandonar. Razor Seis-Cuatro se abre paso a través del territorio enemigo para llegar al nuevo punto de evacuación del que es extraído.

El agente Rodríguez forma equipo con el sargento Tyler Wells para robar los planos de una cabeza nuclear de un campamento enemigo. La misión es un éxito, pero el agente Rodríguez resulta ser un traidor. Se lleva los datos y deja al sargento Wells para que le dispare el enemigo. Un líder rebelde llamado El Tejón rescata al sargento Wells, que entonces localiza a Rodríguez, lo mata y recupera los datos.

Como los archivos de datos están incompletos, el equipo de francotiradores Alpha Nine roba el resto de los datos al enemigo. Junto con Razor Six Four, Alpha Nine elimina a Ernesto Salazar, el asesor del General Vasquez. La desencriptación de los datos robados descubre la ubicación de una mina secreta de uranio en Isla Trueno. Delta Tres y Razor Seis-Cuatro entran en las instalaciones de la mina en un camión enemigo, liberan a los trabajadores civiles y destruyen el complejo. Para disolver por completo el ahora debilitado régimen, se realiza un segundo intento de matar al general Vásquez. Razor Six-Four completa la tarea con éxito, y el juego termina en el momento en que Vásquez es alcanzado por la bala.


Sniper: Ghost Warrior Instrucciones de activación

Sniper: Ghost Warrior Opiniones y valoraciones

50
Review by elpaM [user]
14 de octubre de 2018

After finishing the game, I don't know what to say. It just left that 'meh' feeling in me.The graphic side of things is alright, bearingAfter finishing the game, I don't know what to say. It just left that 'meh' feeling in me.The graphic side of things is alright, bearing in mind that the game is 8 years old. But there are too many copy and pasted objects. First couple of missions, you will be pleasantly surprised by the enviroment, but after fifth it will all look the same.Physics should be the backbone of every sniping game and the bullet physics, wind, bullet drop worked. I haven't tried it in reality so I can't confirm that they are realistic, but if you play the game on hardest difficulty, you will miss a lot. Simply because there is no reticle to help you. Other sides of physics weren't that great. Often, you would get stuck in enviroment, you woulnd't be able to jump over something, or there will be an invisible texture that would mean you have to walk on to it instead of sneaking whilst lying down.When it comes to sound, again in the beggining, enviroment sounds awesome. Even the 'soundtrack' is cool. But when you realize, you will listen to these exact sounds throught the whole game, your smile will fade away. Sounds made by sniper rifles are good enough, but the rest of the weapons, that's nightmare. I just want to forget it. And lastly, the dialogue of enemies is in spanish. No issue there, I quiet like that, the issue is that it feels like they have 25 lines on repeat and when you are sneaking around them, someone just end me.As I mentione earlier, the Level desing was repetetive. Whilst it wasnt an open-world game, the levels were atleast somewhat open, so you could sneak around and try different routes. Also, there were 'secrets', laptops scattered around the missions for you to find, so this ephasised the exploring of the areas.Story-wise, I just wanted it to end. The story started well, some general that you had to kill, but it got to the same old nuclear threat as every other modern fps has to find. Why cant we just focus on drug lords and cartels in these countries? Why make it so unreasonable?The story had couple of twists and turns, some missions you were solo and on some you had a spotter. The spotter wasn't really of much help, atleast on hardest difficulty, but he had some clutch warnings, so it was cool.Sadly, the main story didn't last that long. There were sixteen missions and I completed in a bit more than six hours. I also found all the secrets. Nowadays, 6 hours is awful, but back in 2010, there werent many fps games that were longer than 10 hours. ( excluding rpgs and open world games ).Characters were forgettable. They felt a bit forced onto you and I didnt really build any kind of emotional connection. But that may have been caused by the short lenght and cliché story.Let me say one thing right now. The person who thought that it would be a good idea for the game to have passages, where you are playing someone from delta force with M16 in hand and go rambo on the enemy, just kick him. Don't ever let him do any kind of meaningful decision. Because the game actually worked in the times that you were given a sniper rifle. Also, the handling of every weapon except the sniper rifle is terrible. Assault rifles have a kick, as if the main protagonist was a little girl and not a soldier. You can't fire more than two bullet bursts, because if you try to do so, you will be spraying all around the area. Even the silenced pistol, which you will be using half the time is just meh.Up until now, I haven't said many good things about the game, yet I gave it neutral score? Why is that? Because the mechanics of sniping and sneaking are great. I am not saying they are perfect, once they see you, they will see you through bushes and stuff. But if you manage to not be spotted, you can sneak around guards without killing anyone. Of course not every time, sometimes there is an enemy that cant be avoided but still, there is a lot of freedom in how you approach some situations. And the missions, where there is stealth, those missions are the reason you play the game. Sadly, even though it works well, It won't help the score.Sniper: Ghost Warrior is not a bad game. But it could have been so much better, if it wasn't for poor story, missions that had nothing to do with sniping and some technical issues, that plague the game.

100
Review by buxcador [user]
4 de febrero de 2014

PC FOV is unbearable, and there is no fix, not even by editing files. Developers on Steam not only refuse to acknowledge that it needs to bePC FOV is unbearable, and there is no fix, not even by editing files. Developers on Steam not only refuse to acknowledge that it needs to be fixed, but also make jokes (some sexual) about the people asking for a FOV fix.

80
Review by MySyntony [user]
27 de diciembre de 2012

Sniper Ghost Warrior is really satisfying for gamer that enjoy sniping. And yes this game is totally underrated. The City Interactive team didSniper Ghost Warrior is really satisfying for gamer that enjoy sniping. And yes this game is totally underrated. The City Interactive team did a good job on the Chrome 4 Engine and the atmosphere and background music is just great. Looking forward to buy Sniper Ghost Warrior 2.

90
Review by garion1 [user]
26 de mayo de 2011

I read the reviews and as suggested, only bought the game when it was a Steam daily special for 5 USD. I played the game on normal difficultyI read the reviews and as suggested, only bought the game when it was a Steam daily special for 5 USD. I played the game on normal difficulty and have to say that most of the reviews are misleading. This game is highly underrated. I thoroughly enjoyed it. It took me 9 hours to complete the single player game. The graphics are fantastic, but you will need a decent machine to play it on the higher settings. I did not experience any problems with AI over reacting. If you take your time, move slowly and stay hidden, you won't have any issues. If anything I must agree that the AI sometimes under reacts e.g. not getting a reaction from a guy when you have just taken down the guy standing next to him. There are many factors you have to consider when playing this game. Are you using a suppressor or will the AI hear your gun? Is the AI facing you when you make a dash across the path or road? Do you change position when your cover is blown? The quick save feature is very useful. I was caught a few times and after trying a different approach, managed to get through.I enjoyed the few missions where I had to use an assault rifle. It added a nice change to the game. The pistol and knife were useful in close quarters situations. I hardly used the grenades. I also enjoyed the mix of sniper rifles you get to play with. I loved the fact that you can shoot through small gaps in walls and fences as well as through vegetation.I have started the game again on hard difficulty, which has no assists and presents a whole new challenge. I can't wait!I would give the game a 10, but there were definitely a few issues with it. The game as a whole far outweighs the glitches and I highly recommend it to FPS gamers who enjoy the satisfaction of a successful sniper shot. It is definitely one of my favourites.

100
Review by baseballduder [user]
14 de septiembre de 2010

This game is awesome! The single player is alot of fun but kind of short i think you could beat it in about 4-5 hours. The online part of theThis game is awesome! The single player is alot of fun but kind of short i think you could beat it in about 4-5 hours. The online part of the game is intense and you have to be a good sniper to survive and know were to be. I don't know why people are having problems with this game, because they are improving it all the time and adding to it to make it better. The bugs in the game aren't annoying and they will get fixed. This game is becoming one of my favorite to play. I love it!! If you have played sniper elite before then you should be right at home with this game, it follows the bullet to the target like in sniper elite but 10 times better. If you feel like your a sniper in real life and love to do it in games then you cant go wrong in getting this game. Get it if you love sniping!!

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Información sobre el juego
Fecha de lanzamiento 24 de junio de 2010
Editor City Interactive, CyberFront
Contenido calificado M (Mature)
Modos de juego Un solo jugador
Perspectivas de los jugadores Primera persona
Géneros Tirador, Simulador, Táctico
Temas Acción, Guerra, Sigilo
Plataformas Linux, PC (Microsoft Windows), PlayStation 3, Xbox 360