Resumen
Desafía a los hostiles secuestradores alienígenas y lucha por salir de la enorme nave nodriza Zeta, que orbita la Tierra a kilómetros de altura sobre la Capital Wasteland. La nave nodriza Zeta lleva a Fallout 3 en una dirección completamente nueva: el espacio exterior. Conoce a nuevos personajes y únete a ellos en un intento desesperado por escapar de las garras de los alienígenas. Para ello, manejarás nuevas y poderosas armas, como el Atomizador Alienígena, el Desintegrador Alienígena y el Cañón Drone, y te vestirás con nuevos trajes, como el Traje Espacial de la Era Gemini e incluso la Armadura Samurai.
Fallout 3: Mothership Zeta Instrucciones de activación
Fallout 3: Mothership Zeta Opiniones y valoraciones
This dlc is so crazy, it makes me love it. Aliens kidnapping people? Toshiro samurai? Count me in. It's short, but fun. Pickens approves!
Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the Pretty weak, especially compared to Broken Steel and Point Lookout. As others have said, very linear, and after about 20 minutes of play the spaceship interior gets very boring to look at. Clunky dialogue and encounters with NPC's. Just not a very fun or engaging DLC. My advice - save your $10 for Fallout: Las Vegas.
Point Lookout set the mark high and Mothership Zeta didn't even try to compete. MZ is almost all combat, but the varying enemy types are Point Lookout set the mark high and Mothership Zeta didn't even try to compete. MZ is almost all combat, but the varying enemy types are almost indistinguishable despite their massive power differences (a shimmering energy field often means the difference between 2 shots and 3 magazines for a kill). Bugs abound (I crashed to desktop twice before I was halfway through, and one of the unique items has the wrong skin), and the story is nonexistent for more than half the main quest. If you only get one DLC for Fallout 3, don't get MZ.
Mothership Zeta proves the reason why Bethesda need to stop making DLC for Falllout 3. This DLC pack contains a beautiful textures sets, but Mothership Zeta proves the reason why Bethesda need to stop making DLC for Falllout 3. This DLC pack contains a beautiful textures sets, but that is about it. The whole quest takes place inside of alien ship, which has very bland interiors. There is no story, no plot, no unique dialogue, no "oh snap" moment, no replay value, and there are few techincal errors and overall, it left me a feeling that I wasted my money.
A great way to end the downloadable content run for Fallout 3. If it's indeed the final DLC we're to see for the game, it's surely an out-of-this-world way to close off our explorations of the Capital Wasteland, providing a thoroughly enjoyable ride that is likely to last almost as much as the longest of the packs that's come out so far - Broken Steel.
Fecha de lanzamiento | 3 de agosto de 2009 |
Editor | Bethesda Game Studios, Bethesda Softworks |
Modos de juego | Un solo jugador |
Perspectivas de los jugadores | Primera persona |
Géneros | Juegos de rol (RPG), Tirador |
Temas | Ciencia ficción |
Plataformas | PC (Microsoft Windows), PlayStation 3, Xbox 360 |