Egypt Old Kingdom

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Resumen

Egypt Old Kingdom es un juego de estrategia por turnos, basado en la historia de las dinastías I-VIII del Antiguo Egipto. Asume el papel de los tjati, los visires reales, que gobernaban el estado en nombre de los grandes faraones. Gestiona recursos, asigna trabajadores, funda nuevos distritos, construye templos y palacios y descubre la asombrosa historia del Antiguo Egipto. Conviértete en testigo de más de cien acontecimientos históricos ocurridos entre el 3150 y el 2150 a.C. Desarrolla desde el estado primitivo a orillas del Nilo hasta la Civilización Más Grande, que creó la Maravilla del Mundo Antiguo, sobrevivida hasta nuestros días.


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Egypt Old Kingdom Opiniones y valoraciones

70
Review by iseeall [user]
21 de marzo de 2021

A city/empire builder game about ancient Egypt which is, while educational, not much fun.Good:- the core system with management of food,A city/empire builder game about ancient Egypt which is, while educational, not much fun.Good:- the core system with management of food, materials and other resources, balancing types of buildings is fine- in general, the idea of first managing a single city and then expanding to the whole kingdom is interesting- there is tons of historical material. If you're into history, it's absolutely amazing. Many of the game events have encyclopedia-type descriptions- gfx and music are well doneSo-so:- story events constantly disrupt your play, forcing sudden changes, introducing timers etc. Out of the blue you find yourself lacking some materials with no way to solve this. The desire of the game to match history takes away much of the control. Though you can turn this off in the settings for your game at start- there is no real combat (it's greatly simplified and happens completely on the strategic map), so it's all about the economy. Pretty much 50% of the turns have no orders to give. There is simply too little stuff going on most of the time - but then you are bombarded with story events which have a high degree of randomness in them- the whole mechanic of appeasing gods for bonuses (which expire after a few turns) gets tiring and feels meaningless. The bonuses are just too weak- the whole religion thing becomes quite annoyingBad:- the game has not much replay value, despite the many options at game start. After you've seen the myriads of story-related events you'd probably get so fed up reading (or skipping) all this that you'd never want to try it again. As a result, it doesn't even feel like a strategy game but like some kind of a simulation to learn history or whatever. Just for comparison, Civilization series never feels like that, and it's tons more fun to playOverall, it's a rather boring yet very historically accurate simulation of Ancient Egypt. I gues you should play it only if you're specifically interested in Egypt. But not if you're just a fan of Civ- or Sim City-like games. I actually wonder why this game was made in the first place - the managers should have questioned if the audience for this topic is big enough to justify a commercial project with this level of production quality. In any case, for that small audience this game is good.

Información sobre el juego
Fecha de lanzamiento 24 de mayo de 2018
Editor Clarus Victoria
Modos de juego Un solo jugador
Perspectivas de los jugadores Vista de pájaro / Isométrica
Géneros Indie, Simulador, Estrategia, Estrategia por turnos (TBS)
Temas Educación, Histórico
Plataformas Linux, PC (Microsoft Windows), Mac, Android, iOS