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Summary
OXO was a computer game developed by Alexander S. Douglas in 1952 for the EDSAC computer, which simulates a game of Noughts and crosses, also sometimes called Tic-tac-toe. OXO is the earliest known game to display visuals on a video monitor.
To play OXO, the player would enter input using a rotary telephone controller, and output was displayed on the computer's 35×16 dot matrix cathode ray tube. Each game was played against an artificially intelligent opponent.
Fecha de lanzamiento | N/A |
Editor | Alexander Shafto "Sandy" Douglas, University of Warwick |
Modos de juego | Un solo jugador |
Perspectivas de los jugadores | Vista lateral |
Géneros | Puzzle, Estrategia |
Temas | Educación |
Plataformas | PC (Microsoft Windows), EDSAC |